
 
  
 Algorithms and Networking for Computer Games 
 
 
 
  
 Product Description
 
 Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems  of modern commercial computer games, written from the perspective of a 
 computer scientist. Combining algorithmic knowledge and game-related 
 problems, the authors discuss all the common difficulties encountered 
 in game programming. 
 
 The first part of the book tackles algorithmic problems by 
 presenting how they can be solved practically. As well as “classical” 
 topics such as random numbers, tournaments and game trees, the authors 
 focus on how to find a path in, create the terrain of, and make 
 decisions in the game world. Part two introduces networking related 
 problems in computer games and focuses on three key questions: how to 
 hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating.
 
 Algorithms and Networking for Computer Games provides a 
 comprehensive resource that offers deeper algorithmic insight into game 
 programming and explains game-specific network considerations. Read on 
 for…
 
 
 
 - Algorithmic solutions in pseudo code format, which not only 
 emphasizes the idea behind the solution, but also can easily be written
 into the programming language of your choice.
 
- A section on the Synthetic player, covering decision-making, 
 influence maps, finite-state machines, flocking, fuzzy sets and
 probabilistic reasoning.
 - In-depth treatment of network communication including dead reckoning, local perception filters and cheating prevention.
 - 51 ready-to-use algorithms and 178 illustrative exercises.
 
 Algorithms and Networking for Computer Games is a must-read text for advanced undergraduate and graduate students on computer game-related courses, 
 postgraduate researchers in game-related topics, and game developers 
 interested in new approaches and the theoretical background to games.
 
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