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Forum » Games » Windows » StarCraft II - size 1.64 GB
StarCraft II - size 1.64 GB
masterNickDate: Monday, 05 Apr 2010, 10:16 | Message # 1





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StarCraft II / size 1.64 GB

StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game currently under development by Blizzard Entertainment as a sequel to the award-winning 1998 video game StarCraft. The game is being developed for concurrent release on Microsoft Windows and Mac OS X. The release date is based upon the game meeting Blizzard's quality standards;[3][4] however, parent company Activision Blizzard anticipates Wings ofLiberty to be released in the first half of 2010.[5] StarCraft II is split into three installments: the base game with the subtitle Wings of Liberty, and two expansion packs, Heart of the Swarm and Legacy of the Void.

Set in the 26th century in a distant part of the Milky Way galaxy, the game is built around three species: the Terrans, human exiles from Earth; the Zerg, a race of insectoids; and the Protoss, a species with vast psionic power. Wings ofLiberty specifically focuses on the Terrans, while the expansions Heart of the Swarm and Legacy of the Void focus on the Zerg and Protoss, respectively. The game is set four years after the events of StarCraft: Brood War, and follows the exploits of Jim Raynor as he leads an insurgent group against the autocratic Terran Dominion. However, unable to inflict major damage against the Dominion, Raynor's forces are relegated to the roles of mercenaries, recovering artifacts of an ancient species thought extinct, the Xel'Naga, for their enigmatic employers. The game reunites old characters from the original game, as well as introducing new characters and locations to the franchise.

StarCraft II continues its predecessor's use of pre-rendered cinematic cut scenes to advance the plot while also improving the quality of in-game cut scenes within the levels themselves, which are rendered on-the-fly using the same game engine as the graphics in the game proper. Blizzard states that with the new graphics engine thatStarCraft II uses to render the gameplay, they "can actually create in-game cut-scenes of near-cinematic quality".[13]

Most Protoss and Terran units, and some Zerg units, have been shown on the StarCraft II official website, and in several video demonstrations held by Blizzard.[14][15] Improvements include advanced scenery allocation and more detailed space terrain, such as floating space platforms with planets and asteroids in the background. Small cliffs, extensions, and even advertising signs were also shown to have been improved and refined.[14]

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